Writing

Caves of Qud: Procedurally Generated History in Video Games

Even playing the seemingly one-dimensional games available to me on my parent’s (yes, it was theirs) Sega Genesis, I desired more experience. Not to say that narratively strong games didn’t exist in 1999, just that I didn’t have access to them. Had I the comprehension skills and a disposable income at the tender age ofContinue reading “Caves of Qud: Procedurally Generated History in Video Games”

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